![]() ![]() Here's the full video review of Hi-Fi Rush - and given how critical the game's animation is to its charm, it's well worth watching if you can. ![]() The system never feels overwhelming and quickly becomes natural. ![]() Similarly, enemies moves correspond to musical moments, helping you anticipate their actions. For example, attacks get a bonus when they're done to the beat, which is conveyed through the idle animations, game environment and UI as well as the music. On a basic level, it's not so different from something like Devil May Cry, but the key is that most in-game actions work better when timed to match the background beat. It's really a thrill ride from the get-go, a snappy character action game where you dodge, attack, parry, jump, grapple, and unleash a host of special abilities, all actions beautifully animated and super responsive. Let's explain how the game works, before we get into the technical nuance. Today, we'll be taking a look at Hi-Fi Rush's daring flair and beat-matching brawling action, and try to get a sense of what makes this game tick. It's also the first major first-party Microsoft title in over a year, ending a prolonged drought for exclusive Xbox software. This is a wild, courageous game that succeeds on just about every level - and it's an eye-popping visual treat as well. There are elements of action, platformer, rhythm and side-scroller games, all held together by an incredible sense of style and bold visual choices. Announced at Microsoft's Developer_Direct showcase last week and released immediately thereafter, the game is a wildly creative effort from developer Tango Gameworks. ![]()
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